﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DotNetNinjaLibrary.Basics;

namespace DotNetNinjaLibrary
{
	// TODO: Terrain parts have no orientation nor movement so they can be subclass of Unit where Terrain 
	// or Debris or Doodads what names goes friendly enough and has position, hit test, orientation and the unit have added movement and ability options
	public class Terrain : Unit
	{
		public Terrain(Size size)
			: base(size)
		{
		}
		public override string Model
		{
			get
			{
				return "IslandArena";
			}
		}
	}
}
